- Duration24 months
- Topics11
- Software10
Advanced Diploma in 3D Animation
Animation & Gaming
3D Animation is the process of creating moving visuals in a three-dimensional digital space, giving objects and characters realistic depth, shape and motion. It is widely used in movies, games, advertisements and web content, and involves modelling, texturing, lighting and animation techniques.

3D Animation
Advanced Diploma · 24 months
You'll learn · 01/11
01Try it
From wireframe to final render.
Every 3D object goes through the same stages. Switch between them to see what each one adds, and move your pointer over the cube to tilt it.
Modelling: the shape is built from points, edges and faces.
02 // Live viewport
One character.Five ways to see him.
This is a real 3D model, drawn live in your browser. Step through the pipeline to see him the way each program does, and drag to turn him round.
Drag to turn the model
The character as it is modelled: nothing but polygons. This is the real mesh, not a picture of one.
Stage 011/3
Build
He starts as a mesh in Maya and is refined as a sculpt in ZBrush.
Stage 022/3
Surface & rig
Substance 3D gives him colour, and a skeleton of bones lets him be posed.
Stage 033/3
Real time
The advanced diploma adds Unreal Engine, where the finished character is lit and played back instantly.
03Course content
What you'll learn.
11 topics, in the order you'll meet them. Open any one for a plain-language explanation.
What 3D animation is, where it is used, and how a shot goes from an idea to the screen.
The order a studio works in: modelling, texturing, rigging, animation, lighting and rendering.
Building the shape of props, characters and sets out of polygons.
Giving a surface its colour and feel, so metal reads as metal and skin as skin.
Unwrapping a 3D model flat, like a paper pattern, so textures can be painted onto it.
Placing lights to set the mood, show form and guide the viewer's eye.
Adding a skeleton and controls to a model so it can be posed and animated.
Assembling sets, props and cameras into a scene that is ready to shoot.
Letting the computer simulate things that are hard to animate by hand: fabric, hair and falling or colliding objects.
Turning the finished 3D scene into final images, balancing quality against render time.
Using AI tools to speed up concepts, references and repetitive production work.
04Software
The tools you'll use.
01
Photoshop
Image editing, retouching and digital painting.
02
Premiere Pro
Video editing on a timeline.
03
After Effects
Motion graphics and layer-based compositing.
04
Audition
Recording, cleaning and mixing audio.
05
Maya
3D modelling, rigging and animation, a film-industry standard.
06
Unreal Engine
A real-time engine for games, cinematics and virtual production.
07
3ds Max
3D modelling and rendering, common in games and architecture.
08
Substance 3D
Painting realistic materials and textures onto 3D models.
09
ZBrush
Digital sculpting for highly detailed characters and creatures.
10
AI tools
Generative AI used alongside the rest of the pipeline.
Career options: 3D Animator, Character Animator, 3D Modeler, Environment Artist, Lighting Artist, Texture / Look-Dev Artist, Rigging Artist, Game Artist, Cinematic Artist, Product Visualization Artist, Architectural Visualizer
05Careers
Where it cantake you.
11 roles this course prepares you for.
- 3D Animator
- Character Animator
- 3D Modeler
- Environment Artist
- Lighting Artist
- Texture / Look-Dev Artist
- Rigging Artist
- Game Artist
- Cinematic Artist
- Product Visualization Artist
- Architectural Visualizer
06How you'll learn
Three stages.
Stage one
Learn the fundamentals.
Drawing, timing, composition and the software itself. Small batches, daily feedback from working artists.
Stage two
Build the reel.
Studio-style projects with real briefs and real deadlines. Every student finishes with a portfolio they can defend.
Stage three
Get hired properly.
Portfolio reviews, mock interviews and introductions to our studio partners. We stay reachable after you graduate.
07FAQ
Questions,answered.
Yes. Films, OTT platforms, games, advertising, e-learning and social media all need animated content, and studios across India keep hiring skilled artists. A strong portfolio matters more than a degree.
No. Drawing helps, and we teach it from the basics, but many roles in 3D, VFX, editing and motion graphics depend more on timing, observation and practice than on sketching talent.
Anyone who has passed 10+2 in any stream can join our programmes. Graduates and working professionals who want to switch careers are welcome too.
Yes. Our placement cell runs portfolio reviews and mock interviews, and introduces graduating students to studios, agencies and production houses.
Of course. Message admissions and we'll book a free demo class and campus visit at a time that suits you.
Ready to start?24 months.
Related courses
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