- Duration26 months
- Topics11
- Software11
Diploma in Game Design
Animation & Gaming
Learn how modern games are built from the ground up, combining art, coding and technology. Game engines like Unity and Unreal Engine turn concepts into interactive worlds; the course covers 2D and 3D design, animation and physics simulation, and explores AI-driven gameplay and VR/AR technologies that blend reality and virtual worlds.

Game Design
Diploma · 26 months
You'll learn · 01/11
01Try it
Art is only half of a game.
A game has rules, a goal and feedback. Use the arrow keys or the buttons to collect the coins: a character, a world and a score are already a game.
Score 00
02 // Behind the screen
They play it.You could build it.
A player only sees the game. Everything on that screen was decided by a designer first: where the walls stand, how the weapon looks, what the health bar tells you.
Stage 011/3
Level design
The space the player moves through: its layout, cover, sight lines and pacing.
Stage 022/3
Game art
Characters, weapons and props, modelled and textured to run smoothly in real time.
Stage 033/3
Interface
The health bar, ammo count and prompts that tell the player what is happening.
03Course content
What you'll learn.
11 topics, in the order you'll meet them. Open any one for a plain-language explanation.
The drawing, form and colour basics that all game art is built on.
Creating and editing artwork on the computer for use inside a game.
Deciding how a game looks as a whole, so characters, worlds and menus feel like one piece.
Drawing clean, scalable artwork for 2D characters, icons and backgrounds.
Designing the menus, health bars and buttons a player uses to play.
Placing lights to set the mood, show form and guide the viewer's eye.
Animating interface elements, effects and feedback so a game feels responsive.
Assembling sets, props and cameras into a scene that is ready to shoot.
Letting the computer simulate things that are hard to animate by hand: fabric, hair and falling or colliding objects.
Turning the finished 3D scene into final images, balancing quality against render time.
Using AI tools to speed up concepts, references and repetitive production work.
04Software
The tools you'll use.
01
Photoshop
Image editing, retouching and digital painting.
02
Premiere Pro
Video editing on a timeline.
03
Illustrator
Vector drawing for logos, icons and illustration.
04
Animate
2D animation for characters, games and the web.
05
Maya
3D modelling, rigging and animation, a film-industry standard.
06
Unity
A game engine for 2D, 3D, mobile and VR/AR games.
07
Unreal Engine
A real-time engine for games, cinematics and virtual production.
08
3ds Max
3D modelling and rendering, common in games and architecture.
09
Substance 3D
Painting realistic materials and textures onto 3D models.
10
ZBrush
Digital sculpting for highly detailed characters and creatures.
11
AI tools
Generative AI used alongside the rest of the pipeline.
Career options: 3D Animator, Character Animator, Game Designer, Environment Artist, Game Animator, VR/AR Developer, Rigging Artist, VAD Artist, Motion Capture Animator, Product Visualization Artist, Architectural Visualizer
05Careers
Where it cantake you.
11 roles this course prepares you for.
- 3D Animator
- Character Animator
- Game Designer
- Environment Artist
- Game Animator
- VR/AR Developer
- Rigging Artist
- VAD Artist
- Motion Capture Animator
- Product Visualization Artist
- Architectural Visualizer
06How you'll learn
Three stages.
Stage one
Learn the fundamentals.
Drawing, timing, composition and the software itself. Small batches, daily feedback from working artists.
Stage two
Build the reel.
Studio-style projects with real briefs and real deadlines. Every student finishes with a portfolio they can defend.
Stage three
Get hired properly.
Portfolio reviews, mock interviews and introductions to our studio partners. We stay reachable after you graduate.
07FAQ
Questions,answered.
Yes. Films, OTT platforms, games, advertising, e-learning and social media all need animated content, and studios across India keep hiring skilled artists. A strong portfolio matters more than a degree.
No. Drawing helps, and we teach it from the basics, but many roles in 3D, VFX, editing and motion graphics depend more on timing, observation and practice than on sketching talent.
Anyone who has passed 10+2 in any stream can join our programmes. Graduates and working professionals who want to switch careers are welcome too.
Yes. Our placement cell runs portfolio reviews and mock interviews, and introduces graduating students to studios, agencies and production houses.
Of course. Message admissions and we'll book a free demo class and campus visit at a time that suits you.
Ready to start?26 months.
Related courses
- 18 monthsDiploma in 3D AnimationModelling, texturing, rigging, lighting and rendering — the full 3D animation pipeline.
- 24 monthsAdvanced Diploma in 3D AnimationThe full 3D animation pipeline over two years, with Unreal Engine and generative AI added.
- 6 monthsAdvanced BlenderA complete 3D production pipeline inside one free, open-source tool.